Character Artist and 3D Sculptor | Specialized in Figure and Concept Sculpting for 3D Printing, Video Games, and VFX
With a variety of experience in character modeling, I bring a deep understanding to the digital figure process. My types of works incorporate model creation for videos games and film to creating life-sized statues.
My workflow incorporates standard production software such as ZBrush, Blender, Maya, Photoshop, and Substance Painter to create remarkable models for various use cases.